Thursday, 24 July 2025

A Steamy Interview with Karen Bayly

Steampunk Sleuths will be released on the 30th of August (but the Kindle version is available for pre-order today at just $1.99 instead of $3.99). You can also add it today to your Goodreads bookshelf. To celebrate this anthology that perfectly aligns the gears that drive the genres of steampunk and mystery, we’re interviewing the contributing authors. Don your aviator goggles, but keep your magnifying glass close at hand, because these steamy puzzles won’t solve themselves!

Hi Karen,

There’s nothing quite as captivating as a great detective story, but what specifically is it about mystery in a steampunk world that gets your gears turning?

Steampunk provides the allure of devious machines and black-hearted cads lurking under the veneer of gentile, Victorian manners. It’s an excellent background for the weird and wonderful.

Tell us about your protagonist. Is this the first puzzle your main character has solved?

Serendipity Windlass is a strong-minded and intelligent young woman who has grown up surrounded by brilliant minds. This, and the fact that she has a rather unusual bio-mechanical leg, sets her apart from other men and women her age. Her best friend, Uncle Ambrose, who is a long-time friend of her father rather than a real uncle. He is the left-of-centre doctor who created her leg, and, in this story, she travels to Whitby on an errand for him. A murder at the guesthouse where she stays and a chance meeting with a famous author leads her to consider a new path in life.

It’s time for Show and Tell! What’s the most steampunk antique, item of clothing, book, game, or household item you have?

This book and hat are the most steampunk items I own. I bought the hat online and it doesn’t fit (too small) so I have never worn it.

Where can we find you online?

Thanks for playing along!



Wednesday, 16 July 2025

A Steamy Interview with S. B. Watson

Steampunk Sleuths will be released on the 30th of August (but the Kindle version is available for pre-order today at just $1.99 instead of $3.99). You can also add it today to your Goodreads bookshelf. To celebrate this anthology that perfectly aligns the gears that drive the genres of steampunk and mystery, we’re interviewing the contributing authors. Don your aviator goggles, but keep your magnifying glass close at hand, because these steamy puzzles won’t solve themselves!

Hi S. B.,

There’s nothing quite as captivating as a great detective story, but what specifically is it about mystery in a steampunk world that gets your gears turning?

Steampunk is a genre that offers nearly limitless possibilities. The only real qualifier is the energy-systems in use, and the feel. Pulp adventure, historical, romance, horror, mystery, fantasy, or a blend of all these things and more can easily fit into a satisfying steampunk story. I really enjoy that wide-open flexibility.

Of course, on the non-technical side, steampunk is just flat out cool. I am the sort of guy who still, even in my adulthood, has dreams about monstrous industrial machinery and huge commercial buildings that go on and on, woven with pipes and gears and weird motors… Nightmare-fuel liminal stuff. When I was younger, these dreams used to terrify me, but now that I’m older I’ve started to enjoy them. Basically, they’re steampunk. Having the opportunity to write a story set in a world like that was a special treat.

Tell us about your protagonist. Is this the first puzzle your main character has solved?

The protagonist in “Tears of the Dragon” is a geisha living in a very alternate history Edo Japan, named Aoyama Ohatsu. Though young herself, she already has a younger geisha-in-training that looks up to her. Living in a strict feudal society, Ohatsu must balance her sense of place and self against her duties as a professional entertainer. Of course, when her house-sister goes missing, Ohatsu’s loyalties to that very caste system are the first things that are tested.

I really enjoyed writing Ohatsu. To me, she was clever, emotionally intelligent, and generous. That being said, because of her place in society, I think it’s unlikely she’ll find herself in the middle of another mystery anytime soon… But then again, who knows?

It’s time for Show and Tell! What’s the most steampunk antique, item of clothing, book, game, or household item you have?

That would probably be this weird clamp-magnifying-glass thing I was gifted years ago. It serves no real functional purpose, just looks cool on my shelf. I’ve only ever used it rarely… but, now that I mention it, I have an idea…


Where can we find you online?

You can find me online at SBWatson.com, on X at SBWatsonMystery, Facebook as S. B. Watson, Instagram at sbwatsonmysteries, and on Goodreads as Theodore Berkawitz Meshak Sibelius the Fourth… Just kidding. On Goodreads I’m—you guessed it—S.B. Watson.

Thanks for playing along!

Thanks for having me!

Sunday, 13 July 2025

Submissions Window: The Black Beacon Book of Horror 2

The Black Beacon Book of Horror 2

Submissions Window: November 1st to December 31st, 2025

Payment: $30 USD for original stories and $10 USD for reprints

Length: 3000 to 9000 words

Halloween 2026 will be spookier than ever with the second volume of The Black Beacon Books of Horror... but we need your help!

Send us your scary stories this November and December. If you're not sure what we want, simply grab a copy of the first volume.

Follow the guidelines to have your story considered. Full details on the submissions page.




 


Wednesday, 9 July 2025

Cover Reveal: The Black Beacon Book of Horror 2

When Greg Chapman posted his latest cover art, we just knew we had to snap it up for The Black Beacon Book of Horror 2. Check it out! Samhain Screams (co-edited by Greg Chapman and featuring his cover art) is going to make Halloween 2025 the spookiest ever, and the diabolical plan is to give you the creeps one year later with the second volume of The Black Beacon Books of Horror.

We'll be taking submissions in November and December. More details coming soon!


 

Saturday, 5 July 2025

Halloween Hall of Fame

Black Beacon Books is horrified to announce our table of contents for Samhain Screams, the anthology that will make Halloween 2025 the spookiest ever! Edited by Greg Chapman and Cameron Trost, and featuring cover art by the former, you'll be screaming all night long this samhain! Tell your neighbours not to bother calling the police...

Without further ado, here's our Halloween Hall of Fame! 

The stories are in no particular order at this stage.


Toomie’s Ghost Story - Epiphany Ferrell
Candy Train - Em Starr
Vengeance of Halloween - Kevin M. Folliard
Halloween Under the Sea - Nick Manzolillo
Clyde - Tom Rimer
Hauntology - Matthew R. Davis
Indian Corn - Jacy Morris
The Last Pumpkin - Mia Dalia
The Knock - DJ Tyrer
That Time of Year - Daniel Fox
Where the World is Thin - Arthur Goodhill
We Played the Odds at Whitley - Darren Todd
Whispers - Martin Livings
Sweet Tooth - Brian Moreland
Living Creatures - Elle Jones
The October Shadows - Hannah Baxter
The Revellers of the Rift - Marty Young
The Hollows - C.E. O’Conaing
The Day You Die - S.B. Watson
The Black Van - Tom Coombe


Friday, 20 June 2025

Alternate-History Japan and a Glossary

A Guest by by S. B. Watson

When the idea for Tears of the Dragon came to me, I’ll admit, I balked at writing it. I had a core concept—a few characters, a few situations, a few mystery-puzzle mechanisms—but the “set dressing” in my mind was heavily rooted in historic Japan.

And that posed a problem.

I’ve written before about my enjoyment of historical fiction. One thing I didn’t touch on, however, is the sheer weight of work it can involve. In this case, while I had a passing familiarity with the “feel” of historic Japan, I was realistic enough to admit that writing the story in my mind would require a formidable amount of research, study, and outlining.

So, I put it off. As Black Beacon’s deadlines loomed closer, however, every time I was reminded of their submission call, that little idea in my mind was rekindled, and grew. Eventually, the idea-bonfire was simply too well stoked to ignore, and I buckled down to research.

Edo Period Japan was a remarkable place, existing as a fascinating placeholder between the Ancient and the Modern, bridging the gap between two vastly different eras while somehow never exclusively embodying either extreme.

Set between the Sengoku Period—characterized by warring samurai and political upheaval—and the Meiji Restoration—when the values of isolationist Japan began to mix with the rest of the “modern” world—the Edo Period existed in a state of relatively stable feudal rule under a succession of warlord-kings, known as Shōgun. In the Edo Period, one can watch as ancient traditions develop and bloom into modernity. Words can be traced through philological evolutions, beginning at one meaning and morphing into another. Fashion, culture, professions, trades, class-systems, and art all underwent drastic metamorphoses over the two-and-a-half centuries the period spanned.

During this time, as mentioned above, the country existed beneath a feudal rule, producing strict societal hierarchies and systems. Local economies were often tightly interdependent, with their profitability funneled up to their territorial warlords—called daimyō —and from there up to the shōgunate.

Although the warring chaos of the Sengoku Period had passed, samurai still endured, often taking up administrative positions within their daimyō’s estate or providing high-level guard services, or marshalling a daimyō’s local warbands in the service of the nation. Peasantry was stratified into classes, each serving their expected duties beneath their liege daimyō—often agricultural, or trade-working, in nature.

Pleasure quarters became a legal entity during this period, with geisha and oiran—cultural performers and high-level courtesans—producing the expressionist spear-head (along with poets and philosophers) that drove fashion and art in the country for nearly two-and-a-half centuries.

To me, this melting-pot of histories and ideas felt like an ideal setting to introduce something wholly foreign, wholly un-historical, and narratively powerful—a new industrial technology, in the form of steam.

I expect we’re all passingly familiar with the Steampunk Aesthetic—clockwork machinery, Rupe-Goldbergian automatons, crazy scientists, charismatic lone-wolf adventurers, daring skyships, and a return to the pulp-romance of exploration… Well, I decided to approach it from an entirely different angle. One much more intrinsically characteristic of Japan itself, of its people, its administrative systems, its history, and its geography. Especially the geography…

If you want to find out how I approached this, then be sure to pick up a copy of “Steampunk Sleuths” when it comes out, this August, and read Tears of the Dragon. I’d love to take you on a trip back in imaginary-time to an alternate version of a very real place!

Now, before I go, a word on words.

Tears of the Dragon uses many Japanese words and phrases. When I was writing it, I was faced with a dilemma—do I accentuate on the foreignness of the words, and try to define them asbthey’re used, in text? Or do I veer the other way, and anglicize as much as possible?

Well, you probably know me well enough by now to suspect, correctly, that I veered hard the other other way, and anglicized and defined as little as possible in text, relying on context to lend the meanings to a discerning reader. While this makes for a stronger story, it of course robs the reader of many interesting definitions they would otherwise be given.

Hence, I present a brief glossary for Tears of the Dragon, defining many (but not all) of the words used therein, and giving some brief cultural and historical context.

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A Tears of the Dragon Glossary

Administrative

Shōgun – The military ruler of early feudal Japan.

Daimyō – Feudal lords beneath the shōgun, ruling han.

Daimyō-gyōretsu – A daimyō’s formal procession, often to or from the royal castle of the Shōgun at Edo, observing sankin-kōtai.

Han – The territorial estate-domains of the daimyō.

Karō – A high-ranking samurai within a han, reporting directly to the ruling daimyō.

Kiri-sute gomen – The feudal tradition giving samurai the “right to strike” anyone of a lower class whom they believed had compromised their honor.

Sankin-kōtai – A policy during the Edo Period aimed at curtailing the political power of feudal lords beneath the Shōgun, which required daimyō to alternate spending time between their fiefs and the royal castle at Edo.

Kenin – Literally “house person,” a kenin was a high-ranking servant of a wealthy family or business.

Culture and Entertainment

Hanamachi – “Flower Towns” during the early Edo Period were segregated geisha quarters, containing geisha houses and teahouses, as well as theatres and other gathering places. Later, these pleasure quarters grew to include the professional establishments of yūjo as well, and were called yūkaku. In Tears of the Dragon, I infuse the yūkaku with the hanamachi, including geisha houses as well as the elegant brothels Japan’s historic red-light-districts were famous for.

Ochaya – Teahouses where geisha entertained, often directly associated with an Okiya.

Okiya – Communal domiciles of geisha and maiko. Each Okiya had distinct naming conventions and symbols associated with them, allowing for a geisha’s house to be easily identified.

Kamon – Japanese crests, historically associated with royal or very influential families, or powerful enterprises. Okiya during the Edo Period commonly used kamon—the present-day symbols of the remaining geisha houses can be traced back to Edo roots.

Geisha – A senior female entertainer, skilled in traditional dance, music, poetry, and cunning conversation. Contrary to some beliefs, geisha did not customarily engage in sexual activities with patrons—these services were provided by the varying classes of yūjo and oiran.

Maiko – Understudy geisha, usually younger girls, studying beneath a designated senior.

Yūjo – The collective term for the common class of prostitutes. In contrast to Oiran, high-level courtesans.

Oiran – The collective term for the highest rank of courtesans. The highest rank within the oiran were the tayū, expected to be masters of various cultural skills, similar to geisha.

Okasan – The “house-mother” of an Okiya.

Oneesan – Japanese honorific for an older, more senior woman-figure.

Geimyo or Geimei – A professional name taken by maiko and geisha utilizing poetical suffixes and prefixes, distinctive to their okiya, to produce names with common imagery.

Myōseki – Professional names taken by oiran. Unlike geisha, oiran passed their myōseki down generationally to their understudies, allowing for some names to hold long historical reputations and significances within their brothel. Myōseki were often taken from works of poetic literature, and sometimes myth and fairytale. The Tale of Genji, a 12 th century erotic classic, was so popular for name inspiration—and so frequently used—that some courtesans are recorded as having taken the titles of chapters, section headings, and even male-character names for their myōseki.

Kamuro – Young oiran-in-training, attending the senior courtesans as they studied to eventually be promoted into full-fledged courtesans themselves.

Daily Life

Izakaya – Drinking establishment, in the Edo period analogous to a tavern.

Uchikake – Highly formal over-kimono, often worn by elite oiran.

Furisode Kimono – A long-sleeved, heavily ornamented kimono often worn by young, unmarried women. Maiko frequently wore furisode, while geisha wore contrasting kosode kimonos, with shorter sleeves and more muted colors, emblematic of mature women who no longer need high-fashion to attract.

Tansu – Traditional mobile storage cabinets, similar to portable chests.

Shoji – Doors or room dividers made of thin-paper sheets secured to lattice frames. Allowed in much light, but also sound, from adjoining rooms.

Kanzashi – Traditional formal hair styles for women. During the Edo Period, kanzashi became very intricate, requiring skilled use of tools and devices to prepare as well as hold in place. For this reason, takamakura were often used.

Takamakura – A high, narrow “pillow,” often fashioned from wood with little or no padding, that supported the head and neck during sleep without allowing pressure to be applied to the hair, thus preserving a kanzashi hairstyle for many days.

Kate-bukuro – A provision bag, worn by samurai, constructed of woven netting and suspended to the waist or belt. Closely related to the kubi bukuro, literally “neck bag,” used by samurai to carry the severed heads of their enemies slain during lawful combat.

Kaiken – A short dagger, often carried by women in the sleeve-pouches of their kimonos. Used for self-defense, or seppuku—ritual suicide.

Saya – A wooden scabbard, often lacquered and highly ornamental, used to sheath katana, wakizashi, tanto, and kaiken, all various bladed instruments.

Poetry

Tanka – An early form of traditional Japanese poetry, found along with other forms in the Man'yōshū, one of the most influential poetry anthologies of Japan, dating to the eighth century. During the Edo Period, tanka were considered short poems, as compared to longer choka. Tanka poems are historically one of the most numerous, and expanded upon, forms in Japanese literature.

Utamakura – “Poem Pillows,” one of a widely recognized group of words with communally understood poetic symbology and imagery, used to suggest a belying concept. Geographical place names were often used as utamakura. For example, Fukakusa, a small city located in Fushimi Ward near the present city of Nara, was once known for the presence of imperial graves, and so was often used to evoke images of death and used in poetic lamentations.

Hitodama – Referred to in Japanese poetry, hitodama were believed to be the physical manifestation of the human soul, revealing themselves in a spectral bioluminescence. In Tears of the Dragon, I re-apply this concept and definition to mean something else… To find out what, you’ll just have to read the story!

Tuesday, 10 June 2025

Writing Mystery in a Steampunk World

A Guest Post by Diana Parrilla

I came to steampunk through mystery. Not just the genre, but the idea of mystery itself. And for someone like me, someone who writes stories tangled in secrets and lies, it's the perfect setting. What I love about it is how it walks a line: part historical, part reimagined. You get to rewrite the past, but you still stay tethered to it. There's structure, and most of all, atmosphere. You can't just toss logic out. If anything, you need more of it. The gears have to turn. The world still has to make the same kind of sense as our own. It's a brilliant place to drop a murder. Although, if you ask me, anywhere's a good place for that.

But writing mystery in a steampunk world isn't just about adding brass and fog. It's about shifting how information works. In a contemporary setting, you'd be dealing with phone records, CCTV, and timestamps. In a steampunk world, you can decide those things never existed. No surveillance footage. No GPS trail. People vanish and there's nothing to rewind. Witnesses can lie with far less risk of being caught. And in theory, that makes things easier. For the characters, for the plot, maybe even for the writer. No cameras means secrets stay hidden a little longer, and the lack of evidence is easier to justify for the reader.

As a writer, I never get tired of picking apart my own stories. I try to be as critical as possible, finding logic flaws, questioning motives, making sure every step makes sense in my head. Why didn't he do that? Why would she go there? What's missing? In real life, we do things without much thought. Honestly, we do most things that way. If we didn't, we'd probably be less human. But on the page—especially in mystery—readers look for reasoning. They expect logic behind each decision, even the bad ones. Every action has to carry motive. And so does every moment of hesitation, every failure to act. But the thing is, I don't want it to be easy. Not really. Part of the thrill in writing these stories is making it difficult for myself. I want to back myself into corners. I want to write something that feels like it's unraveling faster than I can hold it together, and then find the thread that ties it all back up.

Every story, for me, is a challenge. Sometimes a quiet one, sometimes a full-blown battle. And not just against the plot. Sometimes it's the characters themselves. They refuse to follow the script. They know something I don't, and they make me work for every clue. That's what makes it satisfying. Writing mystery in this kind of setting means leaning into the strange logic of it. The possibilities expand, not because you've removed rules, but because you've replaced them with new ones.

For anyone who loves mystery and speculative fiction, steampunk is a space where you get to pull both threads at once. You can build the impossible, then ask what would happen if someone used it to commit a crime. Or hide one. Or solve one. And that's why I stay here, in this soot-streaked, gear-cranked corner of fiction. It's not just the aesthetic. It's the tension, the challenge of telling a story that might fall apart if one screw comes loose, but holding it together anyway, just long enough to deliver the truth.

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You'll be able to read The Copper Train by Diana Parrilla in Steampunk Sleuths, out August the 30th. You can find her online at https://linktr.ee/buffyta17